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There’s no story to speak of, and the missions get repetitive quickly. The biggest problem is how hollow it is beyond this core resource-gathering cycle. Doing so unlocks new missions and maps, and the cycle ![]() Randomized missions so that they can earn the resources they need to upgrade ![]() With mild management elements, Warplanes puts players in charge of anĪir squadron from Britain, Germany or Russia, and then dispatches them on Warplanes: WW2 Dogfight doesn’t have a satisfactory answer to this question, as it never makes a strong argument for why it should exist as anything other than a free-to-play time-killer. Action games, though, tend to rely on sparkling graphics and tight controls, which phones generally can’t offer. Casual online-focused experiences? Why not, players have to log their hours somewhere to get their rewards, and a TV is as good as a phone. Puzzle games, sure, the platform doesn’t matter. ![]() While I don’t want to tar all mobile game ports with the same brush, I can’t help but feel like there’s no point in converting action games. WTF You want me to sink a German Aircraft Carrier? Um… What? LOW The 15-ish hours of grinding to get every plane.
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